If you're bringing a machine
Selling or trading
Register your game by 1 March and you're on the floor. There's no table fee and no charge to get in — you and one helper are on the list.
What you get
- Free entry for you and one helper
- A powered spot with room to stand and play
- Friday load-in through a ground-level roll door
- Overnight security on the floor
- Your own price card, printed by us
What it costs you
- $75 release fee, but only on a machine that actually sells
- Nothing at all if you haul it home again
- Your own insurance on your own game
- You settle with your buyer directly — we never touch the money
If you're coming to buy
Play it first
This is the part other swap meets get wrong. A dark machine tells you nothing. Here every game is on, and the person who owns it is standing next to it, so you can check the flippers, listen for a bad coil and look under the playfield before anyone talks money.
Bring cash or be ready to send a transfer on your phone. Bring a dolly, straps and moving blankets if there's any chance you're leaving with something — a Stern is 300 pounds and nobody at the door has a spare appliance cart.
Tickets
Three ways in
Floor rules
Five things to know
- Nothing leaves without a release pass. Buyer and seller come to the desk together, we check the tag against the registration, you get a pass, the door guard lets the machine out. It's how we make sure the game going out the door belongs to the person pushing it.
- Sellers decide who plays. Every machine gets two cards at load-in: open play, or ask first. Flip whichever one you want. Nobody will judge you for not wanting four hundred strangers on your restored Fathom.
- Load-out is 4pm to 8pm. Earlier only by arrangement at the desk. Dollies through a crowded aisle at noon is how somebody gets hurt.
- Cash and phone transfers only. We don't process payments, hold deposits, or arbitrate a deal that goes sideways. Price is between the two of you.
- Your game, your insurance. Our policy covers the building and the people in it. It does not cover your backglass.
Schedule
The weekend
Seller load-in. Roll door open, forklift on site, power live by 3pm.
Early buyer doors. 120 passes, no walk-ups at this tier.
General admission opens. Tickets at the door while they last.
Load-out window. Release desk stays open until the last machine is out.
Floor closes to the public.
Questions
Before you ask
Can I bring a game that isn't working?
Yes, and please label it honestly. Project games sell well here because the buyers in this room can fix them. Mark it as-is on your price card and say what's wrong.
What if I bring a machine and it doesn't sell?
You take it home and you owe nothing. The $75 only applies when a machine actually changes hands.
Can I bring two machines?
Yes. Register each one. Free entry still covers you and one helper, not one person per game.
Is there a tournament?
No. A tournament would tie up the best games all day exactly when buyers want to test them. Come to the Northwest Pinball and Arcade Show in June for that.
Arcade cabinets, EMs, parts lots?
All welcome. Uprights and cocktail cabinets register the same way as pins. Parts tables go through the vendor booth instead.
Can I sell from the parking lot?
No. Everything for sale goes through the floor, which is the only way the release pass system works and the only way buyers know where to look.
This page is a working draft. The date and the Monroe venue are the target, not a booking — nothing is signed yet, and both may move. If you'd be interested in bringing a machine or buying one, say so now: the show only happens if enough games are committed by the new year.